Tool: Unreal, Maya, Substance 3D Painter
Role: character artist, gameplay design, script editor
Duration: May 2022
Team Size: 4
Genre: mystery
Platform: Mac OS, Windows 10
Game Description:
Killing Paradise is a desktop game developed by 4 college game developers in 3 weeks for a final project.
As an artist and designer on the team, I guided stylistic decisions; designed the gameplay; reviewed the script; created, modeled, and painted 3D characters; aided in implementation in Unreal.
![](https://cdn.myportfolio.com/d544e0af-f97b-4852-b336-f62aff64263a/9a764e41-e908-44f8-9694-356274262321_rw_3840.png?h=30b326bbcfbb0a798909dc09d081e46f)
![](https://cdn.myportfolio.com/d544e0af-f97b-4852-b336-f62aff64263a/c60bd5f7-653f-4629-ba6b-045dd7ed1787_rw_3840.png?h=aa009e2b1718e27d8e99bd7fa87bfc3e)
![](https://cdn.myportfolio.com/d544e0af-f97b-4852-b336-f62aff64263a/c9aa84ab-39f4-424e-ad71-a61eefe24814_rw_1920.png?h=8c8def18ef254a5f8e2c00bab2eb7375)