Ruiting (Tina) Guo

Illustration | Design | Animation

1. Tibetan Sky Burial
Having your body chopped into pieces and fed to hundreds of vultures might seem like the worst funeral. 
I only know about Tibetan sky burial through books and stories from other people who had personal experience, but I think it is a beautiful way to encounter, think about and commemorate death. Tibetan Buddhism cultivated a non-anthropocentric worldview and reverence for both nature’s gifts and cruelty.
In this animation, I attempted to reintroduce and illustrate the beauty and sacredness in turning death into one’s last offering to this world.
2. Jin Shan
Finding beauty in the broken– 
金缮 jīn shàn, is the art of repairing broken objects by mending delicately with lacquer dusted or mixed with powdered gold, silver or platinum. The “wounds” are intentionally accentuated and turned into elegant designs. Jin Shan treats breakage and repair as a significant element of an object’s story, rather than a flaw to disguise. 
In this animation, my interpretation of the Jin Shan philosophy– accepting and even worshiping mistakes and imperfections– is showcased through two characters: one morphed from a broken ceramic bowl and the other representing the golden lacquer. When the wound is no longer treated as the enemy, but a harmonious part of the object, it becomes more beautiful than ever. 
3. The Way
The Way is a pixel-style roguelike desktop game based in traditional Chinese culture, developed by 5 college game developers in 7 weeks. The story centers around Dreamy, a girl who suffers from a rare chronic disease that put her in a coma and on the brink of death. As she struggles to regain consciousness, she finds herself fighting against mythical beasts from the Chinese Zodiac.
As the artist on the team, I led stylistic decisions, and created and animated character and background assets.
4. Happy New Year!
This is a short animation made with Adobe After Effects to celebrate the transition from year of the tiger to year of the rabbit.
5. I’m A Gummy Bear
This short animation made with Blender is inspired by Gummibär’s The Gummy Bear Song.
6. Cloudhead (Campus Life Series)
Cloudhead is a collectible blind box toy series that aims to be your desktop reminder to put your head in the clouds a little bit!
Even Cloudhead is not able to slay college life all the time, but no big deal, bring Cloudhead with you on your own adventures, and always remember… Delulu is the Solulu!
7. Killing Paradise
Killing Paradise is a desktop game developed by 4 college game developers in 3 weeks.
As an artist and designer on the team, I guided stylistic decisions, designed the gameplay, reviewed the script, created, modeled, and painted 3D characters, and aided in animation implementation in Unreal.
8. Get Low, Grandpa!
Get Low, Grandpa! is an endless runner mobile game developed by 6 college game developers in 12 weeks under the MassDigi SIP program, with 10K+ downloads on Google Play. 
What's stopping this grandpa from going to the party? The answer: nothing. Old age and old bones never kept this grandpa from partying! Help grandpa escape the retirement home, dodge nurses, set off fireworks, and slide his way to the big party in this endless runner!
As an artist on the team, I facilitated stylistic decisions, created characters, background, and assets, animated obstacles, designed UI, and aided in implementation in Unity, promotional art, and production management.
We generated 4 distinctive scenes/levels with parallax effect, each with 6+ obstacles divided between 3 functions (slide, jump, double jump). We also implemented a special time event, and an in-game shop.

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